Triumvene RPG

Triumvene RPG

40,00

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SKU TRI01 Categoría

Descripción

Triumvene is a game in which players, through their characters, explore a world undergoing an explosion of technology and industry. Ancient cultures and modern challenges collide, creating strife and upheaval, along with new opportunities for those who’ll take them.

And that’s before the real problems begin when the mythical Golden Ones of old reappear.

And then the Gods people thought were merely myths start to return…

Our aim is to make this something that anyone could pick up and play. For that reason, we’ve kicked out all the traditional fantasy lore and races, because there’s all sorts of issues there. Hopefully, whatever culture or peoples or faith or gender or background you identify with, you’ll find this a game that presents an inclusive, enjoyable experience.

To that end, in Triumvene the player characters are not heroes on a mission. They’re ordinary people in a world far bigger than themselves, trying to make the best out of situations both mundane and incredible. They will encounter exciting new creatures, meet strange new peoples, and eventually explore two other universes: the high-magic, timeless Golden Plane, and Phyverse, a world like our own, where no magic exists and science rules supreme.

The Imperial System

The Imperial System is the game engine we built to drive Triumvene. It’s designed to be as simple as possible to facilitate flowing, interesting storytelling, for both the players and the GM. It pushes players to drive the lore in the game, with outlines of the world given in the corebook. The system shines in creating non-combat focused stories, cinematic scenes and engaging non-player characters, and focuses on the idea of choice and consequenc.

Everything in-game is designed with these goals in mind.

Sypheni surveys the world below from the ruined control tower. Planar Setting: Phyverse. Planet: Ers.

I have been thrilled to be able to design the peoples of this world with concept artist Chey Fergus. Through her character designs and the photo-manipulation artwork I’ve created, we’ve pushed the feeling and artwork in this game into a direction we haven’t often seen in the tabletop RPG space.

Inspired by the art produced by the impressionists, the game gives broad-strokes introductions to hundreds of locations, peoples and creatures, but leaves the detail of the lore and world for you to co-create with your group as you play. The world guide functions a framework which should provide flavour and hints as to what could exist, but the actual environments and peoples you encounter will be fleshed out by you.

We understand that great RPGs need to have a great narrative and story behind them. With that in mind, we’ve created a 15 scene, 3 act main story which your characters can explore, or not, as they see fit. Think of it as a timeline of world events. The players can influence it as much or as little as they wish.

Sketches of four of the eight default playable peoples in Triumvene; the giant Lurniage, the elegant Rikaffin, the duteous Nardlor and the inventive Marati

However, we also understand that you don’t want to simply play through a story, so we’ve also created a bank of over one hundred event seeds for Midplane, the Golden Plane and Phyverse. In fact, if you wanted to explore every single potential option in just the ones we’ve created, playing every two weeks it’d take you around four years. We’ve put in a lot of time, ensuring that there’s all sorts of situations with all sorts of challenges for you to play with. From diplomatic crises to romantic entanglements, emergencies in governance, trade disputes, technology gone rogue to civil unrest due to societal change, it’s all here. There’s challenges to be faced with the sword and gun, the diplomat and sage, the rogue and the thief.

The final art for the main playable peoples in the game

The lore and setting of Triumvene is something we’re very proud of and excited about. However, we know from experience that many players already have their favourite game systems and worlds. As such, we’ve made the game world and the game engine two separate entities. If you want to run Triumvene using 5th edition Dungeons and Dragons, go for it. Equally, if you want to use The Imperial System to run D&D campaigns, that’d work too.

I’m glad you asked. Every backer will get access to the starter kit for Triumvene as soon as the Kickstarter is compete. That includes the full system rules, character sheets and the first act of the campaign and some of the events for Midplane. We’ll be sending these out July 1st, so start thinking about what sort of character you’d like to create. If you want to see what’s available, you can read a little about the default playable peoples over at the Triumvene blog.

Triumvene RPG

40,00

Sin existencias

Este producto está agotado.

¡No te preocupes! Introduce tu correo electrónico y te avisaremos cuando vuelva a estar disponible.

SKU TRI01 Categoría

Descripción

Triumvene is a game in which players, through their characters, explore a world undergoing an explosion of technology and industry. Ancient cultures and modern challenges collide, creating strife and upheaval, along with new opportunities for those who’ll take them.

And that’s before the real problems begin when the mythical Golden Ones of old reappear.

And then the Gods people thought were merely myths start to return…

Our aim is to make this something that anyone could pick up and play. For that reason, we’ve kicked out all the traditional fantasy lore and races, because there’s all sorts of issues there. Hopefully, whatever culture or peoples or faith or gender or background you identify with, you’ll find this a game that presents an inclusive, enjoyable experience.

To that end, in Triumvene the player characters are not heroes on a mission. They’re ordinary people in a world far bigger than themselves, trying to make the best out of situations both mundane and incredible. They will encounter exciting new creatures, meet strange new peoples, and eventually explore two other universes: the high-magic, timeless Golden Plane, and Phyverse, a world like our own, where no magic exists and science rules supreme.

The Imperial System

The Imperial System is the game engine we built to drive Triumvene. It’s designed to be as simple as possible to facilitate flowing, interesting storytelling, for both the players and the GM. It pushes players to drive the lore in the game, with outlines of the world given in the corebook. The system shines in creating non-combat focused stories, cinematic scenes and engaging non-player characters, and focuses on the idea of choice and consequenc.

Everything in-game is designed with these goals in mind.

Sypheni surveys the world below from the ruined control tower. Planar Setting: Phyverse. Planet: Ers.

I have been thrilled to be able to design the peoples of this world with concept artist Chey Fergus. Through her character designs and the photo-manipulation artwork I’ve created, we’ve pushed the feeling and artwork in this game into a direction we haven’t often seen in the tabletop RPG space.

Inspired by the art produced by the impressionists, the game gives broad-strokes introductions to hundreds of locations, peoples and creatures, but leaves the detail of the lore and world for you to co-create with your group as you play. The world guide functions a framework which should provide flavour and hints as to what could exist, but the actual environments and peoples you encounter will be fleshed out by you.

We understand that great RPGs need to have a great narrative and story behind them. With that in mind, we’ve created a 15 scene, 3 act main story which your characters can explore, or not, as they see fit. Think of it as a timeline of world events. The players can influence it as much or as little as they wish.

Sketches of four of the eight default playable peoples in Triumvene; the giant Lurniage, the elegant Rikaffin, the duteous Nardlor and the inventive Marati

However, we also understand that you don’t want to simply play through a story, so we’ve also created a bank of over one hundred event seeds for Midplane, the Golden Plane and Phyverse. In fact, if you wanted to explore every single potential option in just the ones we’ve created, playing every two weeks it’d take you around four years. We’ve put in a lot of time, ensuring that there’s all sorts of situations with all sorts of challenges for you to play with. From diplomatic crises to romantic entanglements, emergencies in governance, trade disputes, technology gone rogue to civil unrest due to societal change, it’s all here. There’s challenges to be faced with the sword and gun, the diplomat and sage, the rogue and the thief.

The final art for the main playable peoples in the game

The lore and setting of Triumvene is something we’re very proud of and excited about. However, we know from experience that many players already have their favourite game systems and worlds. As such, we’ve made the game world and the game engine two separate entities. If you want to run Triumvene using 5th edition Dungeons and Dragons, go for it. Equally, if you want to use The Imperial System to run D&D campaigns, that’d work too.

I’m glad you asked. Every backer will get access to the starter kit for Triumvene as soon as the Kickstarter is compete. That includes the full system rules, character sheets and the first act of the campaign and some of the events for Midplane. We’ll be sending these out July 1st, so start thinking about what sort of character you’d like to create. If you want to see what’s available, you can read a little about the default playable peoples over at the Triumvene blog.

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