Trilogies are the best!
This time we can tell you more about, when and where our master crafted dice can be used and should give you the success in your trek. One piece of advice: you should train your dice before the start. One hundred rolls for every die should be good.
- The Reach of Empire – Codename: Guerrillas in the Mist – All is good, but when the evil Empire occupies a friendly neighborhood, firstly you must liberate the settlement. That’s heroes duty. But when the evil guys kidnap your friend there is nothing that can stand in your way. Azlanti Star Empire will pay!
- Escape from the Prison Moon – Codename: Jailhouse Rock – Sometimes a heist is not into a bank but into jail. This time, the heroes must stage a daring breakout under the nose of the penal colony’s warden and find that helping a friend is only the beginning of problems.
- The Rune Drive Gambit – Codename: Impulse Control – This is the proper heist but from the noble cause. You should have many happy rolls if you want to steal an experimental starship drive from evil lord of Azlanti Star Empire. But the life of millions is at stake!