*NOTA: Esquinas de la caja rozadas. La caja esta hundida y tiene un sello en la parte interior de un antiguo club de rol.
Libros forrados con forro adhesivo. Están mal forrados y tienen arrugas.
A COMPLETE CAMPAIGN TO TAKE CHARACTERS FROM LEVEL 1 to 20!
A dark mountain looms against the darker sky. It seems made of wisps of shadow and faint traces of evil fancy, like it does not quite exist. Rather like a nightmare.
The terrain around the mountain is no better, all grown with rocky peaks and crags like a skin disease. It is completely devoid of color too, as if on purpose; a sickly rash for a sickly landscape.
It rains of course. The rain, however, is not like water; instead it looks like cold white drips of ash. White ash falling on black soil; all of it is black and white.
Ghostly forms cling to the rocks and crevices, their appearance almost human, their vaporous mouths congealed in what appear to be screams but may also be dreadful celebration.
This, then, is Mount Moro. It has a world around it, made of legend and dread; it has a maze inside, inhabited by dragons and monsters.
At the base of the mountain, you can see a tiny standing stone, roughly the size of a man. It has some undecipherable carvings, though there is always the nagging doubt they actually mean something. Like a warning.
A road goes up the mountain. You really should not follow that road.
You really should not admit this mountain exists.
But there it is.
This is the road to Mount Moro.
It lies in the middle of the Morudhain lands, past Meadowvale and the Last Shrine. Just getting here is a bit of an adventure on itself, though what comes next is far more dangerous and shall only become deadlier as the road goes nearer and deeper inside the mountain: Ahead lays an underground complex the likes of which are rarely seen; one of the greatest, largest and deepest subterranean realms in existence. There is a whole world inside Mount Moru; a world inhabited mostly by monsters, traps and labyrinthine tunnels; a world ripe for adventure but also for peril and death. It may take months or even years for an adventuring party to explore it fully.
For those willing to attempt the task, this is a direct, if meandering, road leading to and up the fearsome peak. The trip is relatively safe, up to the point at which this road ends at the Entrance Caves that lead inside Mount Moru.
Ruins of the Dragon Lord is a grand adventure setting in the classic tradition. Those longing for a feel of ‘roleplaying as it used to be’ will be instantly familiar with the sweeping style of the plot and the exciting variety of challenges that away. Everything you could want is inside the box!
This box set includes one 64-page and two 128-page rulebooks, containing details for a complete campaign, taking Player Characters from 1st to 20th level. Nine double-sided , A4 maps and a giant double-sided poster, containing a map of the Moru area and a full-size version the Ruins of the Dragon Lord cover.