WINNER OF THE 2006 GOLD ENNIE FOR INNOVATION
Beyond the door we could hear the highway, the cars, the trucks, the roar of freedom. Beyond the door. But the twenty feet between us and the door, between us and the highway… Only the lighter’s dying blue flame interrupted that ocean of darkness… where It waited, just where we left It.
Explore hostile worlds of your own creation with Dread, a game carved from the intense emotions buried in your favorite horror stories. Through individually crafted questionnaires, players are coaxed into revealing their characters’ abilities, shortcomings, personalities, and fears. These characters are plunged into macabre tales devised by the host. When moments of conflict and peril arise in the story, it is the players’ nerves, rather than the whims of dice, that determine the fates of their characters.
This book, a few friends, your own sick imagination, and one set of Jenga® blocks is all you need.
“Dread is… a look at what roleplaying can be, not a look at what it already is.” – James D. Hargrove, RPG.net reviewer.
“Dude, seriously, Dread. Unease and nerves are physically built into the resolution mechanics of the game!” – Luke Crane, author of the Burning Wheel and Burning Empires.